top of page

Scrap Security Robot

2IGP14_E_Löhr_Aris_robuddy_Thumbnail.png
2IGP14_E_Löhr_Aris_robuddy_beauty03.png
Pipeline
image_edited.png
lolo subtance.png
image_edited.png
image_edited.png

From modelling in Blender, mid poly to low poly baking and texturing in substance painter and animating again in blender I finally ended up with the  presentation and lighting in Unity.

Process
Breakdown
Textures

1 texture set with as many UV islands overlapped as possible. Varying roughness map, only black and white values in the metallic map and custom baked ambient occlusion to combat issues with overlapped UV islands.

bottom of page