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Allie Meet Alles

In a group of 9 people we made a project for our client by working one day each week during one semester. Our client is a middle school teacher and we were tasked to make a game to teach the children about measuring and estimating. 

Game Play

My Work

Art:

We were mainly two artists in the team. I contributed on establishing the art style, looked at references and created an art bible. My main goal was to make a consistent, easily readable art style so the children playing our game would easily recognize the objects.

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SunCorner Play Art Bible.png

Art Bible: Shape language

SunCorner Play Art Bible(1).png
hay_heap.png
crate.png

Challenges:

The objects had to all be around the right size compared to each other as we had an outline on the objects that had to stay consistent so the objects should not be scaled in engine.

reference_edited.jpg
house.png
barn.png
cat_bar.png

Main task:

After working out the art style and making the art bible I worked out the composition of the mini games and then mainly made interactable objects, UI and the isometric buildings on the main hub.

cat_sign_edited.png

Art Bible: Shading

spoon.png
shoe_box_empty.png

Our Team

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Seppe De Backer

Developer

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Itch

Simon Ornelis

Developer

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Itch

Aris

Lead Artist

Larz Van Hees

Game Designer

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LinkedIn

Wout Tahon

Game Designer

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LinkedIn

Xander Lescroart

Artist

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LinkedIn

Vladimir Prisacaru

Developer

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LinkedIn

Patrik Pecha

Developer

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LinkedIn

Freya Kropsch

Project Manager, Game Designer​, Artist

LinkedIn

Quinten Van Der Biest

Game Designer

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LinkedIn

What went well:

Working together with Xander, the rest of the team and the client worked really well. We were able to get to decide on an artstyle everyone was happy with. During the process we got a lot of feedback on certain assets, certain colours and we were always able to implement these changes.

What I learned:

Even though the workload for art seemed really big in the beginning, we managed to get through everything very well without needing to rush everything. So I now know that you can achieve quite a lot even with a small number of artists compared to the rest of the team.

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