Liminal Bog - Stylized Environment
Main references

Idea
My main inspiration for this environment came from the book Piranesi from Susanna Clarke, which is about a scientist in an infinite, liminal labyrinth. Merging this inspiration with my fascination of swamps and abandoned overgrown buildings made me really excited to work on this project.
Soon I found reference images for the swamp, the color scheme and the buildings and I got to work!
Process
Pipeline

Blockout
At first I blocked out my HDRP scene in Unity. I made a ground plane, basic trees and buildings out to get the composition right.

Modular assets
I modeled and unwrapped the needed assets for the buildings in blender. Later on, I sculpted tiling bark for the trees.

Scene setup
Back in Unity I set up the lighting for the scene, baked reflection probes and adaptive light probes, added basic vegetation and built up the buildings out of the modular assets. I continued working on the vegetation shaders for the lily pads, grass, bushes and trees. I then added glowing particles for fireflies and particles for the ground fog.

Textures
Using the sculpted bark texture I made a texture. Additionally, I made textures for the modular assets.

Finishing touches
After adding an animated firefly which is flying along a spline I polished the composition, made finishing touches to the post processing and added sounds and music. Finally, I made sure that the scene was properly optimized by adjusting LOD distances, enabling static batching and gpu instancing and editing shadow cascades.





